![]() ![]() Īnyways, this might just be how the game looks, but looking at several videos and speedrunners suggests otherwise, so if you (or anyone reading) could compare these images to those in your game, that'd be fantastic. Some really interesting content has been released online, showing some of the real-life textures which acted as inspiration for the original Half-Life game's artists at Valve. Here's the last one, it does well at showing the contrast between quality of character model and textures. Published Here's some fascinating behind-the-scenes insight into one aspect of the design process of 1998's iconic Half-Life. A texture from the Half-Life 2 leak indicates that the soldiers were to have some sort of shield at one time. This is what especially bugged me, the "ribbons" on the wall were just obviously out of whack: Its face texture is based on a picture of Valves Eric Kirchmer, who was also one of the bases for Gordon Freemans face. You might have to put the links in the address bar, but they should work if you are signed in. The textures date back to and, with the shipped HTML files in the base folder dating to. Here are a few screenshots I took during the first "level". The original source photographs for the Half-Life 1 textures uploaded by the game's only texture artist Karen Laur. A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model. Subtitled 'Great Textures of Europe', it is one of the most used of the packs, containing an array of European textures and a few unedited shots from the authors trip to Europe. Originally posted by MitarashiFox:Thanks for the reply, and sorry mine was so late. ![]()
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